Company | Steel Owl Room Adventures |
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Players | 2—14 players |
Age | Age restriction 9+ |
Time | 60 min. to complete |
Price | 28 $ per player |
You’re stuck in a 1980s time warp. Your group has 60 minutes to get through four rooms and find clues that will unlock doors, open padlocks, and hack into computer systems. Your goal is to escape the room (all four of them) and get back to the future.
Make calls from push button 80s phones….enter a “secret code” into an old-school computer system…press “musical notes” to unlock doors — and tons more. Knight Rider, the Goonies, Walkie Talkies, Cabbage Patch Kids, 80s radio — these are just a few of the things you’ll need to use to Escape the 1980s.
You don’t need to be an “80s expert” to play. In fact, you don’t need to know anything about the 80s at all. Whether you’re 16 or 65, every clue in this game is solvable. And while we don’t want to give too much away, we will give you THIS clue: Don’t just use your eyes. Use your ears too. This is an escape the room game that’s doing it’s own thing.
See you on the flipside, Higgins.